Offered without comment.
A fortiori, then, Seth Ben-Ezra’s forthcoming game Showdown must be understood as a very postmodern deconstruction of sociopathic violence tropes in traditional games. “Rendering problematic the relationship between the act of playing and the fiction” is what it does best. Not only does it undermine the “heroic” traits of the protagonists in the fiction as we experience it, it undermines those same traits in the characters’ self-images. In the best games, we’re left with the hollow husks of the characters we thought we created, losers who resort to deadly violence because they have nothing left. It’s like playing D&D and Power Kill at the exact same time.