Zombie Cinema

Because I didn’t stick around for Sunday, I didn’t have a chance to contribute to One Cool Thing I Saw at GenCon 2008. But it’s okay, because Josh Roby covered it for me: Zombie Cinema.

This was the first thing that I saw at the con that actually blew me away. Essentially, Eero Tuovinen took a simplified version of Tim Kleinert’s The Mountain Witch resolution rules and crossed them with the corruption track rules from Reiner Knizia’s The Lord of the Rings cooperative game to create a snappy zombie story boardgame. The mechanics are simple enough to be taught quickly, making it a natural gateway game into These Games Of Ours; however, there seems to be enough depth to be a lot of fun for veterans as well. Even better, the rules are delivered with boardgame-style rigor, leaving nothing to handwaving.

And the kicker. Eero is planning on releasing additional board overlays, allowing the same basic mechanic to be used in other genres as well. Then he said, “Heist game” and I was sold.

I have yet to play, and so it’s possible that the luster might be rubbed off after stepping through a story with these rules. And yet, I don’t think so. In terms of overall coolness, this has my vote for Best New Hotness from GenCon 2008.


One response to “Zombie Cinema

  • Christoph Boeckle

    It’s even better when you play it and realize how every significant action you can think of is totally supported by the rules PLUS you get to move pieces around on the board!
    After at least 7 sessions it’s still not getting old for me: from silly cliché-filled cheap zombie flicks to moving human dramas and thought-provoking religious questions, there’s really lots to do in it.

    I’m looking forward to try the heist variant!

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